MAP04 (Equinox)

MAP04 is the fourth map of Equinox. It was designed by B.P.R.D and uses a MIDI rendition of "".

Essentials
From the start of the level, go forward. The doors in front of you will open. You will enter a large room full of former humans, imps and arachnotrons. Go left. In the south area, there is a door labelled "Equinox".

The door leads to a dark room, and upon entering, some cylinders open up revealing sillhouettes of humans inside them. Go past the first two cylinders, and turn right. Go into the dark hallway. On the other side is a room with five orb-shaped switches. Activate the middle one, and return to the large central area.

Go up the eastern staircase in the area. Keep following the path, and there will be a newly opened room with 3 adjacent staircases. Go up the stairs and at the end you will go down a lift. There will be a small room with a slightly opened wire gate leading to a vent. Go into it and follow the path. At the end, activate the orb-shaped switch.

Go back to the central area, and go up the western of two spiral staircases in the north of the area. At the end there will be a newly opened door. Go through it and go left. Keep following the path, until you reach a dead end. Press the switch to your left, and the wall in front of you will open, revealing a platform that descends once you walk on it. Go down it.

At the bottom is a hallway full of chaingunners and revenants. Follow the hallway to the end, and the platform below you will rise. At the top is a large room containing a cyberdemon. In the south-east corner of the room, there is a crack in the floor. Go down it, and follow the path. It will lead to another hallway.

At the end of the hallway is a door. Go through it. You will enter a room with some mancubi in front of a door. Behind the door is a small room with a spiral staircase in the north-east corner. Descend it, and follow the cramped hallway after it. At the south end of the hallway is a platform. At the top is another hallway leading to a door. Go through it.

You will enter a large room full of structures with the sillhouettes of barons of Hell inside them. There is a ledge with a switch at the end of it. After flipping it, an alarm will go off and a large explosion will ensue. After that, the level completes.

Secrets

 * 1) This secret along with Secret #2 are connected. In the room to the southwest with five switches, press on the rightmost switch (the closest one to the east), then leave this area back to the big hallways. Just before the bend leading north, go up to get a megasphere and a rocket launcher. Note that if you press the second switch from the right, a bar raises up preventing you from reaching either item (and subsequently, the sector of Secret #2, although this Secret can still be triggered). (sector 279)
 * 2) See Secret #1. (sector 240)
 * 3) After the room with the cyberdemon, fall down the hole and keep going east until you reach a hall with two red pipes on the south wall. Open the wall in between these pipes to get a computer area map. (sector 260)
 * 4) In the room with the mancubi, take the steps up to the small room with the switch. The wall you see past the window will open, revealing a Hell knight and a megaarmor. By entering this small compartment, you also open up a niche inside the small room containing a teleporter. Taking this teleporter leads you behind the cages in the northeast part of the map, with numerous health and armor bonuses as well as a box of ammo. (sector 338)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 13, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing west. (thing 527)
 * 2) facing north-west. (thing 528)
 * 3) facing south-east. (thing 529)
 * 4) facing north. (thing 530)

Things
This level contains the following numbers of things per skill level: